![]() You can then drag and drop them to a room to get them working, to the living quarters if you think they need rest or an opportunity to romance, or to the wastelands outside if you want them in the field. You see the shelter from a side-on view and can tap the little cartoon survivors to check their status. It’s a fairly simple game to pick up, helped by a clean interface and a concise tutorial. Your explorers might come back with riches, experience and other resources. And if it helps to send explorers out into the wastelands, armed and armoured with the best kit you can scavenge, then do that too. This effectively comes down to just a few things: building rooms to support your survivors, providing the resources those rooms they need to keep running, allocating survivors to rooms to get the work done, while finding ways to keep your numbers on the up. ![]() You are the overseer of one of Fallout’s vaults, looking after the needs of a growing population of survivors, putting them to work and preparing for the future. ![]() It’s a shame that the game underneath lacks weight and comes saddled with some of the usual problems of a free-to-play business model, but as a simple time-waster it’s not bad. While it is, at heart, little more than a Fallout-flavoured spin on the Tiny Tower resource-management sim, it’s been made with respect and affection for the series’ fifties-styled, post-apocalyptic universe, which carries over into every aspect of its look, sound and feel. Looking for more guides on Fallout Shelter? Take a look at our main Fallout Shelter guide and tips page, our guide to room functions and room placement, advice on dwellers, SPECIALS, happiness and breeding, explainations of Legendary Characters, Pets, Weapons and other collectibles, how to unlock and use Mr Handy, plus how to earn Bottle Caps and Lunchboxes with Objectives, and our page on Quests, combat, and Daily Quests in Fallout Shelter, too.Announced and launched at Bethesda’s E3 conference on Sunday, Fallout Shelter is a mobile Fallout 4 spin-off with a little more class than your usual phone/tablet tie-in. What's more, each room has a particular SPECIAL stat assigned to it, meaning some Dwellers are going to be more effective in working there than others. With that in mind, on starting out you should aim to leave space for at least three of each major resource-earning room - the Diner, Water Treatment, and Power Generator - wherever possible. You can also only demolish a room if it doesn't connect one to the next, meaning that once you've placed a few down, rearranging your Vault can quickly become a costly exercise. Fallout Shelter Trailer - Fallout Shelter at E3 2015 Doing so earns you additional storage and resource yields, and also allows means a single dweller can work a room thrice the size of what they would have before the expansion, making it the most efficient way of laying out. ![]() Each room - Barbershop and Elevator aside - can be upgraded up to three times, and most expanded up to a maximum of three spaces along by placing copies of a certain room adjacent to one another. The most important factor to bear in mind for room placement is space. Here on this page, we'll be taking you through the best place to build rooms, and the specific function each room carries out so you know what each room does, and can plan your Shelter to the height of efficiency. Mirroring games like XCOM, it's all about maximising the space whilst getting the utmost out of adjacency bonuses and extensions, whilst making it easy for your disaster-fighting dwellers to get around. Room placement in Fallout Shelter is one of the most important decisions you'll likely make in the game.
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