Long term freelance contract from anywhere in the world Passion for gaming with a deep understanding of RPG design and mechanics.Įxperience with Microsoft Office, particularly Excel (formulas, pivot tables, data analysis).īasic animation skills and understanding of rigging using Blender, Maya, or other similar software.įlair for visual design, particularly when it comes to the science fiction genre. Technical understanding and development experience with TCP/IP sockets, JSON, REST and Websocket. Proficient with analyzing game performance and executing optimization. Must understand interoperability between C++ and Blueprints in Unreal Engine 4.ĭeep understanding of modern C with experience in multi-threading C design, synchronization primitives, mutex and semaphores, C++ event handling, event driven design patterns, Object Oriented Programming and inheritance/interfaces.Įxperience with source controls such as Git (including Git LFS) and Perforce. Must provide evidence of at least one successfully shipped RPG title in your portfolio.ĭemonstrate expertise with designing RPG battle systems (either turn-based or real time).Įxtensive experience with Unreal Engine C++ design principles, including Unreal Engine C++ modules, classes, properties and objects. Managing our source control by monitoring all push/pull activity and troubleshooting any issues will also be a regular task.įluent English speaker with solid written and oral communication skills.ĥ+ years of experience working as a software engineer, Unreal developer or comparative role. Work on the game will be done in both C++ and visual scripting (Blueprints).Īs production continues, you will be expected to collaborate with diagnosing problems and implementing solutions along with rigorous testing to ensure the success of the project. Meetings are held each week to assign tasks based on our game design documents and production schedule. Communication is primarily facilitated through our ‘Slack’ ‘Trello’ and ‘Ryver’ workrooms, and daily logins are mandatory. You will be working on Subverse remotely with a small team of programmers under the supervision of the studio director and project managers. Our independent studio is in need of additional talent to prepare Subverse for release, and we’re looking for a dedicated employee that can assist with the remaining construction of our sci-fi action/RPG hybrid. There is great opportunity for the right person to join a recognised team to create further success and appeal to NSFW (Not Safe for Work) adult entertainment games The small 20 person team are now looking to scale and improve the title to complete the game to full release. Subverse is currently in Early access on Steam and GOG. Streembit Limited, the publisher of the “Subverse” game and its creative art team StudioFOW, is looking for a full time Senior Unreal Engine 4, Developer to join us in creating the highest quality adult game of all time.
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